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Off The Grid (@playoffthegrid): PERFORMANCE & FULL COMBAT OVERHAUL PATCH NOTES

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PERFORMANCE & FULL COMBAT OVERHAUL PATCH NOTES Zeroes, Teardrop just got rebuilt under your feet! This update swings hard on two fronts: a massive performance uplift across every platform, and a full Weapon and Cyberlimb Rework that tears the old meta off at the shoulder. Every weapon kicks different. Every limb builds different. Whatever you thought you knew about the Grid, drop it at the door. ⚡ A New Performance Baseline 🖥️ MASSIVE FPS UPLIFT ON PC The Grid has never run this fast, and this is the new baseline, not the finish line. RTX 20 Series: 3x performance uplift on Medium settings. RTX 30 Series: 30 to 60% performance uplift on High settings. RTX 40 Series & Above: Expect 30%+ uplift on Ultra settings. Smoother Fights: FPS drops significantly reduced and 1% lows dramatically improved, so the frames hold when the fight starts. 🍎 MAC & 🎮 CONSOLE M4 Macs: Up to 2x FPS uplift. M3 & Earlier: Improvements now, with a further patches on the way. Console: Increased dynamic resolution plus FSR improvements! ⚔️ Weapon & Cyberlimb Rework 🎯 NEW SYSTEM: DYNAMIC RECOIL Recoil is now shared between the camera and crosshair, making every weapon feel visceral without wrecking your view. Feel the Kick: Your crosshair now moves within a tolerance radius, so recoil hits hard without the camera fighting you. Accessibility Win: Less camera shake means fewer difficulties for players who struggled with heavy screen movement. 🔫 TOTAL WEAPON OVERHAUL Every weapon in the game has been rebuilt: fire-modes, RPM, recoil, spread, range, bullet velocity, sway, and weight. Class Identity: SMGs are now the kings of RPM, ARs trade fire-rate for accuracy and range, and every class owns its engagement distance. Reworked Icons: The Kelowna goes full-auto, the Hawk ramps from 350 to 750 RPM, the Kochi 3D-prints its own ammo, and the Woodpecker takes the crown as the highest RPM weapon on Teardrop. Variant Normalization: Weapon Variants like the Tacoma Pioneer now perform in line with their baseline weapons, custom looks intact. 🧩 NEW SYSTEM: POINT-BASED ATTACHMENTS Attachment limits are gone. Every weapon now has a points budget based on rarity, from 50 points at Common to 100 at Epic. Build Your Way: Stack more low-rarity attachments or run fewer powerful ones. There is no one true build, only your build. Heads Up: Existing weapon setups have been reset, so you will need to rebuild your loadouts. 📈 NEW SYSTEM: WEAPON RARITY SCALING Lower rarity weapons now carry class-specific handling penalties that fade as you climb to Epic, where they disappear entirely. Real progression, weapon by weapon. 🦾 NEW SYSTEM: LIMB TOUGHNESS Limbs now have Toughness tiers granting up to +50 bonus HP, with additional HP per rarity level. Build Your Zero: Offense, Utility, or Defense, your limb choices now shape how much punishment you can take. Easier Entry: Losing a limb in combat is now far less likely in most cases, softening the landing for newer Zeroes. 🔧 EVERY CYBERLIMB TOUCHED All Cyberlimbs have been rebalanced so rarity actually matters, with quality-of-life fixes across the board. Highlights: The Hookshot is faster and far more controllable, the Kinetic Shield now regenerates while deployed, the Ripper commits you to melee range, and the Legendary Painkilla is now your personal pocket medic. Gone for Now: The Legendary Ghost has been pulled from the Teardrop loot-pool pending a redesign. It will return. 🏃 Movement & Traversal Jetpack Dash Rework: Now 1 charge on a 3 second cooldown, more consistently available with velocity-based elevation. Wall-Jump Buff: Jump-off strength up roughly 3x for far more aggressive traversal. Climb & Vault: Lower body traversal now handles obstacles up to 110cm. 🤝 Squads & Shared Loadouts Shared Loadouts: Share full loadouts with your squad, attachments included, viewable right in the HUD. Stay As Squad: Sticking together between matches is smoother, now supported from the Spectator screen and Escape Menu. 🗺️ Teardrop Changes Faster Endgames: The shrinking zone now closes more aggressively for higher-intensity finishes. HEX Extraction Simplified: HEX Generators are gone, and successful extractions now launch fireworks matching your HEX rarity. Loot Rebalance: High rarity items are drastically rarer from loot and opportunity missions. Earning power means something again. Pre-match Warmup: Infinite armor kits and ammo during the Pre-match phase, with more even spawn distribution. FULL DETAILS DROP TOMORROW! 🦾 There has never been a more accessible Teardrop. Higher frames on the rig you already own, limbs that hold together long enough to learn from your mistakes, and weapons that finally fight the way they look. Play Free NOW at OTG.GG/PLAY 🎮 See you on Teardrop!

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