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  1. Published Social post

    Illuvium (@illuviumio)

    This one slipped past the public announcement. Arena 1.18.9 deployed on October 13, bringing a major Augment pass, more Legendary Augments per game, and balance changes across several Synergies, Illuvials and Weapons. Rangers, here’s the full breakdown ↓ https://x.com/i/article/2110787010323677184

  2. Published Social post

    Illuvium (@illuviumio)

    Familiar creatures. A whole new challenge. The @PrimalTactica demo is LIVE on Steam! Build your Primals, stack synergies, discover powerful Relics and find game-breaking combinations. Developed independently by @ErrataStudio using licensed Illuvium IP.

  3. Published Social post

    Illuvium (@illuviumio)

    Arena 1.18.6 is here. Air and Tempest have new tricks. Fighter gets its heal at 5. Psion gets a 3-unit step. Inferno burn is now Physical Damage. Air and Earth are tougher. Plus Illuvial tuning and fixes. https://x.com/i/article/2104976576404500482

  4. Published Social post

    Illuvium (@illuviumio)

    Illuvium: Arena Update 1.18.5 Synergies This pass lowers several high-end defensive and sustain payoffs while shifting Spore toward stronger Energy disruption at max stacks. Spore Reduced its self-healing, with max-stack Spore now burning more Energy but healing its lowest-health ally for less. Self-heal at 2 / 3 Spore: 12% / 16% → 5% / 10% Max Health Enemy Energy loss at 2 / 3 Spore: 12% / 16% → 10% / 20% of the caster’s Energy Cost Lowest-health ally heal at 3 Spore: 8% → 5% of the caster’s Max Health Bulwark Reduced the Thorns granted to Bulwarks at the final threshold. Team Max Health bonuses are unchanged. Thorns at 5 Bulwark: 1% → 0.5% of Max Health Nature Reduced the healing at the final two thresholds. Nature units continue to heal for twice the listed team amount. Non-Nature healing at 6 Nature: 2.5% → 2% missing Health per second Non-Nature healing at 8 Nature: 3% → 2.5% missing Health per second Nature-unit healing at 6 Nature: 5% → 4% missing Health per second Nature-unit healing at 8 Nature: 6% → 5% missing Health per second Mystic Reduced the permanent combat bonuses triggered when an ally first drops below 55% Health. The 3-Mystic allied-death effect is unchanged. Damage Amplification and Damage Reduction at 2 / 3 Mystic: 7% / 12% → 5% / 10% Granite Shortened its Invulnerability and made the final-threshold retrigger less frequent. Invulnerability at 2 / 3 Granite: 4s / 5s → 3s / 4s 3-Granite Invulnerability retrigger: Every 20s → every 30s Colossus Reduced how frequently Colossus units Taunt nearby enemies. Taunt duration, range, and allied Damage Reduction are unchanged. Taunt interval at 2 Colossus: 8s → 12s Taunt interval at 3 Colossus: 6s → 8s Enchanter Reduced the Max Health healing triggered by Omega. Pure Damage and the final-threshold Damage Amplification remain unchanged. Max Health healing at 2 / 3 Enchanter: 3% / 5% → 2% / 4% Toxic Reduced the Pure Damage dealt by its Vanquish explosions. Healing, Poison, and explosion radius are unchanged. Explosion damage at 2 / 3 Toxic: 8% / 10% → 4% / 6% of the vanquished enemy’s Max Health Shock Lightning damage increased from 300 / 400 → 400 / 600 Energy Damage Permanent Energy Resistance reduction per lightning increased from 2 → 3, still stacking up to 20 times. Tempest Dodge Chance granted to Tempest units increased from 20/30 → 20/40. Forge & Legendary Augments These changes reduce some of the strongest broad defensive and stat packages without changing their core effects. Infusing Void Reactor Reduced the Heal Efficiency granted to allies and the doubled amount gained by the holder after 10 seconds. Its Health and Omega Power stats are unchanged. Allied Heal Efficiency: 15% → 10% Holder Heal Efficiency after 10 seconds: 30% → 20% Inner Limit Breaker Reduced its Max Health bonus. Its 40 Resistances are unchanged. Max Health: 45% → 40% Radiating Impact Reactor Reduced its direct stat bonuses. Its Burn and Poison effects are unchanged. Attack Damage: 10% → 5% Max Health: 6% → 3% Radiating Impact Reactor Max Health Pure Damage dealt on every attack increased from 1% → 2%. Drone Augments Drone-wide defensive and healing effects have been reduced across all three stages. Defensive Upgrade Resistances granted every 5 seconds at Stages I / II / III: 3 / 5 / 7 → 2 / 4 / 6 Rejuvenating Pulse Max Health restored every 4 seconds at Stages I / II / III: 2% / 3% / 5% → 1% / 2% / 3% Second Wind Max Health restored after 10 seconds at Stages I / II / III: 10% / 20% / 30% → 8% / 16% / 24%

  5. Published Social post

    Illuvium (@illuviumio)

    We are fully committed to making Illuvium Arena the best competitive experience possible! Watch the first Arena Dev Chat as Perry & Rich discuss our long-term vision, upcoming player rewards, and how we are leveling up the game for both veterans and newcomers. Jump directly to the updates in the video below: 👇 01:46 - Our Long-Term Vision for Arena 15:22 - Upcoming Event Passes & Reward Tracks 21:02 - Improving Onboarding & Matchmaking 26:25 - Deep Dive into Game Balance & Stat Scaling 47:04 - Set 1B & Future Roster Plans 58:02 - Community Q&A (Mobile, In-game Chat, Tournaments) What feature are you most excited for? Let us know in the replies!

  6. Published Social post

    Illuvium (@illuviumio)

    Got dead weight in your wallet? Melt it down. FREE Mode is the ultimate recycling ecosystem. Deploy your duplicate or weaker Challengers with zero entry fees. If they fall, they’re burned... but you walk away with Bones to fuel your next path in The Crypt. Clean your collection. Farm your utility.

  7. Published Social post

    Illuvium (@illuviumio)

    The Graveyard Collection System is Live. Turn arena kills into weekly payouts. Eliminating Challengers across FREE, STANDARD, and ADVANCED leagues now builds progress toward a shared collection system. Weekly Payouts: Complete the collection at least once to qualify for a weekly reward pool funded by Bones and Skull jackpot contributions. Stack Your Weight: Multiple completions increase your share of the weekly pool.

  8. Published Social post

    Illuvium (@illuviumio)

    The Crypt is Open. Turn Your Bones Into Power. The Deathmatch realm has expanded. Spend your accumulated Bones on high-value arena utilities and preview the upcoming Quest progression system. Challenger Resurrection: Bring a fallen unit back into the fight for 300 Bones Combat Boosters: Purchase up to +10% Power, +10% Revival Chance, or a 3x Jackpot Multiplier Quests Preview: Upcoming Daily and Weekly challenges to earn guaranteed Bone payouts

  9. Published Social post

    Illuvium (@illuviumio)

    FREE Mode: Farm Bones. Burn weak Challengers 🔥 STANDARD: $1 entry. Growing Jackpot + Skulls. ADVANCED: $10 entry. 10x jackpot & thrill. Victory pays. Defeat kills. Play Deathmatch now →

  10. Published Social post

    Illuvium (@illuviumio)

    All eyes on the Jackpot Beam! 👀 This is one of the most intense parts of Standard Deathmatch Every match, the Jackpot Beam starts charging. It fills up in 9 steps. There’s a 1% chance it fills up… And if it does... the winner of that match takes the entire Jackpot No split. No sharing. Winner takes all. If it doesn’t complete? The Jackpot rolls over and gets even bigger for the next battles. The more matches the community plays, the more dangerous (and rewarding) that beam becomes. This is pure high-stakes chaos. Deathmatch Mode launches June 4. Are you ready to chase the beam? 👀💰

  11. Published Social post

    Illuvium (@illuviumio)

    10 Challengers. 5 Rewarded. 1 Winner. 💀 Illuvium Deathmatch launches this Thursday, June 4th at 18:00 UTC! Pick your strategy and choose your stakes (graphics below): - Free Mode: Zero fee. Play risk-free and farm Bones. - Standard Mode: 100 fee. Fight for Skulls and a shot at the global Jackpot.

  12. Published Social post

    Illuvium (@illuviumio)

    🚨 2 DAYS UNTIL DEATHMATCH MODE LAUNCHES 🔥 The best way to compete is have your challengers ready. Watch how easy it is to open Challenger Packs and pull new Illuvials for the arena. 1 Pack = 8 Challengers Cost: 100 Skulls or 100 Bones Blind draws. Deadly odds. Every pack could contain your next champion. Whether you’re playing Free Mode or going all-in on Standard Mode, you need Challengers. What are you hoping to pull? 👇 Illuvium Deathmath drops in 2 days.

  13. Published Social post

    Illuvium (@illuviumio)

    💀 PERMADEATH IS REAL. Watch what happens when you fight in Illuvium Deathmatch One moment you’re battling for the win… The next, a bad placement and your Challenger is gone forever This is what makes Deathmatch unlike anything else in Illuvium. First Blood = Guaranteed Revival. The arena shows no mercy. Deathmatch Mode launches June 4, 2026. Are you ready to risk it all?

  14. Published Social post

    Illuvium (@illuviumio)

    🚨 THE WAIT IS ALMOST OVER 🔥 In just 6 DAYS... ILLUVIUM DEATHMATCH MODE LAUNCHES! 10 Challengers enter the arena. Only 1 leaves victorious. Your Illuvial. Your strategy. Your glory. Two modes dropping: FREE MODE - Jump in for free. Earn Bones. Lowest revival chances. Feel the heat. STANDARD MODE - 100 Skulls entry. Growing Jackpot. Real stakes. Permadeath on the line. First Blood = Guaranteed Revival. The battlefield is calling. Are you ready to dominate? June 4 is going to be LEGENDARY. Stay Tuned!

  15. Published Social post

    Illuvium (@illuviumio)

    The Motorverse Cup is coming, and we want to see your strategies. Win 5 Automobili @Lamborghini Exclusive D1SKs to kickstart your Wave 5 Exclusive collection! How to enter: 1️⃣ Like & Repost this post. 2️⃣ Pick a Lambo Illuvial (Air Volante, Emberlynx, Jotun, Gnarl, Blazenite, or Monkier). 3️⃣ Reply with your ultimate Arena team composition built around them and tell us why it wins. 4️⃣ Tag the friend you plan to beat in the tournament. The Illuvium team will judge and select the most strategic and creative battle plan before the launch party on April 21st. Good luck, Rangers.

  16. Published Social post

    Illuvium (@illuviumio)

    llluvium × Automobili Lamborghini Automobili @Lamborghini is coming to Illuvium: Beyond through Fast ForWorld. A limited collection lands in Wave 5, with its own Battleboard and access to @TheMotorverse Cup with a $50,000 prize pool.

  17. Published Social post

    Illuvium (@illuviumio)

    ALPHA D1SK SALE CLOSES IN 20 MINUTES! The 24-hour unlimited supply window for Wave 5 Alpha D1SKs ends soon – these come with extra Stretch Goal Points, unique album VFX and more! Don't miss your shot at the best Alphas in Set 1's finale!

  18. Published Social post

    Illuvium (@illuviumio)

    T-MINUS 2 HOURS to Wave 5 Launch Party + Sale! Party @ 17:45 UTC: Live D1SK opens, showcases, giveaways! Sale LIVE @ 18:00 UTC: Final Set 1 wave → Furnace burns, 300+ goals, Chests, Alpha exclusives! Must-reads before drop below! 👇

  19. Published Social post

    Illuvium (@illuviumio)

    Wave 5 Deep Dive: Burning, Rewards & Chests Unleashed! Wave 5 drops tomorrow – level up your game with this must-read guide on the new burn mechanic, expanded stretch goals (300+ unlocks!), and account-bound Chests. 🔹 Burn Illuvitars for Stretch Goal Points 🔹 Chest tiers 🔹 Individual & Community rewards Sale starts March 12 at 18:00 UTC. Fuel your collection for the Set 1 finale. 💥 #IlluviumBeyond #Wave5

  20. Published Social post

    Illuvium (@illuviumio)

    🚨 Wave 5 Buyers Guide: Drop Rates Revealed! 🚨 Set 1's epic finale starts tomorrow – dive into the ultimate guide. 🔹 D1SK breakdowns (Standard, Mega, Alpha pulls) 🔹 Loot Chests (from Beyond to Dark Holo, plus Fuel) Stay alert: Furnace & Stretch Goals (Chests) deep dive drops later today! Sale kicks off March 12 at 18:00 UTC. Catch the Launch Party at 17:45 UTC – live pulls, cosmetic reveals, & giveaways!

  21. Published Social post

    Illuvium (@illuviumio)

    Final wave of Set 1. Read what's coming. Wave 5 launches March 12 at 18:00 UTC. Alpha exclusive for 24 hours. Furnace system. Stretch goals. 100+ rewards. Leaderboard exclusive Illuvitars. Get ready. Read below! 👇

  22. Published Social post

    Illuvium (@illuviumio)

    One week until Wave 5 launches. Time to know what you're actually competing for. We're starting to pull back the curtain on leaderboard exclusives. These don't come from D1SKs. Top 250 finishers get access. Rest come later. Here's what's waiting: 👇

  23. Published Social post

    Illuvium (@illuviumio)

    🔴 WAVE 5 LAUNCH PARTY March 12, 17:45 UTC Live D1SK opens + cosmetics showcase + giveaways New blogs this week (Everything You Need to Know, The Burning System, Buyers Guide) Sale opens 18:00 UTC Get ready, Rangers. #IlluviumBeyond

  24. Published Social post

    Illuvium (@illuviumio)

    Wave 5 is locked in for March 12. This is it. The final wave of Set 1. This Week: • Launch party details (competition + giveaways) • More Wave 5 Leaks • Full mechanics breakdown on blogs

  25. Published Social post

    Illuvium (@illuviumio)

    Wave 5 drops Feb 19. The final chapter of Set 1 is almost here — new combos, updated rewards, and your last shot to finish those Albums. Stretch goals, leaderboards, and more are incoming. Finish strong. #IlluviumBeyond

  26. Published Social post

    Illuvium (@illuviumio)

    Illuvium Town Hall Week kicks off in 30 minutes. We’re starting strong with a full Illuvium: Beyond update from @KieranWarwick — covering Wave 5, utility, promos, and what’s coming next. 🕗 04:00 UTC 🎙️ Discord Stage & Streaming Day 1 starts now.

  27. Published Social post

    Illuvium (@illuviumio)

    🎙️ Town Hall Week is coming. 5 days. 5 products. One founder answering everything. From Illuvium Beyond to the MMO to Risk-to-Earn, join us live starting Jan 26 @ 04:00 UTC for daily updates with @KieranWarwick

  28. Published Social post

    Illuvium (@illuviumio)

    Big changes are coming, Rangers. ⚙️ Illuvium is migrating to @Immutable zkEVM — bringing faster trading, cleaner collections, and a stronger foundation for the future. Migration isn’t live yet, but we’re laying the groundwork. 📚 Learn more below. ⬇️

  29. Published Social post

    Illuvium (@illuviumio)

    Major Illuvium updates are about to drop. @KieranWarwick is unpacking Arena changes, rewards updates, the MMO slice, and a new Risk to Earn mini-game. Big clarity incoming. 🚀🔥 📅 December 18, 20:00 UTC 👉 What’s the first thing you want answered?

  30. Published Social post

    Illuvium (@illuviumio)

    Love the honesty here. The MMO questions get answered soon, and we can’t wait to show what’s coming. What’s the one thing you’re hoping @KieranWarwick digs into at the Town Hall? 🔍🔥

  31. Published Social post

    Illuvium (@illuviumio)

    🔵 Staking V3 is LIVE on @Base! To celebrate, we’re giving away ✨ Fuel and 🎁Emote D1SKs to 15 lucky Rangers! But we’re adding something big: 🏆 One Ranger will win a $500 USDC Grand Prize Awarded to the best comment about why you’re excited for Illuvium – whether it’s the MMO, Staking V3, or the IP in general. Enter by interacting with the Staking v3 Post Below! https://t.co/kNZTALxXFj ✅ Like Staking v3 Post 💬 Comment + tag a friend on Staking v3 Post 🔁 Share Staking v3 Post Winners announced in 72 hours. Let’s go, Rangers 💪

  32. Published Social post

    Illuvium (@illuviumio)

    How Staking V3 works 🔍 💠 Stake ILV or ILV/ETH LP → Earn Shards & Revenue Distribution ⏱️ Lock longer → Bigger Multiplier (up to 2×) 🏅 Legacy Staker → OG Boost (up to 2×) ⚡ Combined Boost = 3× total rewards 🔗 Bridge from Ethereum or buy ILV directly on Base Simple to use. Transparent to track. Launches tomorrow on @Base. 🚀

  33. Published Social post

    Illuvium (@illuviumio)

    Full localisation is underway. 🌎 Every language matters and the team is working on all of them at once. 👉 What languages do you think are most important for a global launch? 💬 https://t.co/2vp1vvwr5H

  34. Published Social post

    Illuvium (@illuviumio)

    Loyal participants get rewarded, and now those rewards scale even harder. ⚡ Two new Boost Systems are coming with Staking V3: 🔹 Multiplier Bonus - Lock longer, earn more. 🔹 OG Boost - Your past commitment boosts your future rewards. Two systems. One purpose: Maximize what you earn. 💠

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