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Illuvium (@illuviumio): Arena Gauntlet - Balance Patch Notes 1.8.0.a

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Arena Gauntlet - Balance Patch Notes 1.8.0.a Greetings! This quick patch introduces a set of balance adjustments, reworks, and augment tweaks to refine gameplay. We've made targeted changes across all tiers, primarily reducing the DPS of most units while increasing their health (with a strong emphasis on bulwarks). These adjustments aim to stabilise combat pacing further and ensure tank units fulfil their role more effectively. Key mechanics such as the Psion and Mystic synergies have also been reworked to better align with their intended design. Jump in, explore the changes, and let us know your thoughts as we evolve the game! Tier-0 Units Doka (Water/Earth/Fire/Air) Health increased: 900/1250/1700 → 950/1350/1850 (Nature) Health increased: 1000/1350/1800 → 1050/1450/1950 (Water/Earth/Nature/Air) Base Damage reduced: 85/120/170 → 80/110/150 (Fire) Base Damage reduced: 90/125/175 → 85/115/155 Grokko (Water/Earth/Fire/Air) Health increased: 1050/1400/1900 → 1150/1550/2100 (Nature) Health increased: 1150/1500/2000 → 1250/1650/2200 Volante (Water/Earth/Fire/Air) Health increased: 800/1000/1400 → 850/1200/1700 (Nature) Health increased: 900/1100/1500 → 950/1300/1800 (Water/Earth/Nature/Air) Base Damage reduced: 100/145/200 → 90/120/160 (Fire) Base Damage reduced: 105/150/205 → 95/125/165 Fliish (Water/Earth/Fire/Air) Health increased: 700/900/1250 → 750/1000/1350 (Nature) Health increased: 800/1000/1350 → 850/1100/1450 (Water/Earth/Nature/Air) Base Damage reduced: 80/115/160 → 65/95/130 (Fire) Base Damage reduced: 85/120/165 → 75/100/135 Tier-1 Units Atlas/Axon/Axodon Health increased: 1000/1500/2000 → 1150/1650/2150 (Atlas/Axodon) Base Damage reduced: 95/180 → 90/175 Rota/Revo/Gyro Health increased: 900/1150/1500 → 950/1200/1550 Base Damage reduced: 80/105/130 → 70/95/120 Archie/Archos/Archeleon Health increased: 1000/1600/2200 → 1100/1700/2300 Base Damage reduced: 90/110/130 → 85/105/125 Kukka/Kukkulus/Kukkaraph Health increased: 850/1300/1700 → 900/1400/1900 Teeantee/Seeforus Health increased: 1100/1350 → 1150/1450 Aapon (all stages) Base Damage reduced: 65/85/110 → 60/80/100 Chucco/Chukoorl/Chukoondi Health increased: 1050/1400/1800 → 1100/1550/2000 Base Damage reduced: 105/120/165 → 90/115/160 Rai/Rai-Lu/Rai-Lee Health increased: 1100/1450/1850 → 1200/1650/2100 Base Damage reduced: 115/145/200 → 90/105/145 Tii’Ruo/Tibi’Rukko Health increased: 1300/1700 → 1400/1800 Mokier (Stage 1) Base Damage reduced: 180 → 175 Tier-2 Units Lynx Bulwark Health increased: 1850 → 1900 (Water/Earth/Fire/Air) Health increased: 2500 → 2600 (Nature) Health increased: 2600 → 2700 Tier-3 Units Rypter/Rypterus/Ryplance Health increased: 1100/1600/2300 → 1150/1700/2500 Verminio/Vermilliare Health increased: 1650/2400 → 1750/2500 Headi/Krunk/Blotto Health increased: 1400/1900/2500 → 1500/2100/2800 Artace/Monarch Health increased: 1000/1300 → 1100/1500 Cling/Twine/Gnarl Health increased: 1500/2100/2900 → 1600/2250/3050 Base Damage reduced: 110/150 → 100/140 Slapping/Stabbin/Slashin Health increased: 1100/1550/2100 → 1200/1600/2300 (Slapping/Slashin) Base Damage reduced: 110/220 → 105/215 Lura/Loulura/Malura Health increased: 1200/1700/2300 → 1250/1800/2500 Winq/Quinx/Ghazotep Health increased: 850/1050/1350 → 1000/1300/1800 Base Damage reduced: 110/135/195 → 100/125/170 Tier-4 Units Rake/Umbre Base Damage increased: 125/175 → 130/190 Flare/Singe/Sear Health increased: 1500/2000/2600 → 1600/2200/2900 Fern/Fernite/Blazenite Health increased: 1000/1500/1900 → 1100/1700/2250 Scoriox Health increased: 1400 → 1500 Mah’Mu/Mah’tu/Mah’Mut Health increased: 1600/2100/2900 → 1650/2200/3000 Physical Resistance increased: 35/40/45 → 40/50/70 Energy Resistance adjusted: 50/60/70 → 40/50/70 Jokull/Jotun Health increased: 1800/2500 → 1900/2700 Ebb/Fludd/Geyyser Health increased: 1300/1650/2400 → 1400/1700/2550 Tier-5 Units Ador/Adoredo/Adorius Health increased: 900/1250/1600 → 1200/1750/2350 Octius/Ophisto Health increased: 1200/1600 → 1250/1750 Phorus/Phosphorus Health increased: 1850/2500 → 1950/2900 Base Damage reduced: 235 → 220 Synalph/Dualeph Health increased: 1150/1500 → 1250/1750 Scarabok/Goliant/Titanor Health increased: 1600/2200/3000 → 1700/2300/3200 Base Damage reduced: 115/130/180 → 105/120/165 Synergies Bulwark Resistance (ally) increased: 4/12/16 → 5/15/20 (double for Bulwarks). Fire Attack Damage (ally) reduced: 10/20/30/40% → 5/10/15/20% (double for Fire units). Rogue Crit Chance reduced: 5/15/25% → 5/12/20%. Spore Synergy adjustments: Heal reduced: 10/16/18% → 6/9/12%. Energy Burn increased: 6/8/10% → 6/9/12%. Ally Heal (special ability) reduced: 18% → 12%. Normal Augments Countershock Energy Resistance reduced: 80 → 30 Damage reduced: 300% → 100% Goliath Force Health reduced: 250 → 200 Plasma Catalyst Attack Damage & Omega Power reduced: 20%/20 → 10%/10 Conversion reduced: 25% → 20% Primeval Force Attack Damage & Omega Power reduced: 25%/25 → 20%/20 Rift Striker Crit Chance reduced: 30% → 20% Safeguard Protocol Shield reduced: 250 → 200 Vengeful Mantle Physical Resistance reduced: 80 → 30 Cooldown increased: 1.5s → 2s Legendary Augments Arcane Conduit Conversion reduced: 50% → 40% Celestial Cycle Energy reduced: 20% → 15% Omega Power reduced: 15 → 10 Arctic Dominion Frozen & Damage Duration reduced: 2.5s → 2s Corbomite Protocol Invulnerable Duration reduced: 7s → 6s Mitigation reduced: 70 → 30 Kinetic Inverter Activation Time reduced: 6s → 5s Succor’s Gift Indomitable Duration reduced: 6s → 3s Reworks Psion (6) Rework Previous: On Omega, gain 100% of Energy Cost as Shield for 4 seconds New: On Omega, become Immune for 2 seconds. Mystic Rework Now triggers when an ally drops below 40% health, granting 12/25/50% Damage Amplification and Damage Reduction for the rest of the combat. Mystic (4): Heal increased from 10% → 15%, but Attack Damage component is removed. Empath Shield Rework Flat Shield changed to Percentage-based Shield based on Max Health: 5/10/15/25% (double for Empaths). These adjustments aim to balance gameplay while maintaining strategic diversity. Let us know your thoughts, and keep the feedback coming!

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