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Illuvium (@illuviumio): Gauntlet Balance Patch Notes - Patch V1.3.2

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Gauntlet Balance Patch Notes - Patch V1.3.2 This patch focuses on addressing balance and refining synergy mechanics to enhance gameplay depth. Empath and Psion dominance has been reduced based on win rate data, while Fighters receive a general performance boost. Additionally, higher-tier Rogues, specifically the Penguin, Thylacine, and Pterodactyls lines, have been given targeted enhancements to improve their underperformance. We have simplified base synergy effects and descriptions from a synergy perspective to align with their role as foundational mechanics. The complexity removed from base synergies has been transferred to composites, which have seen their power level doubled and now have a much more noticeable and end-game-oriented impact. To support this, we’ve reworked several composites to give them more unique effects and stronger personalities, with plans for additional composite updates and reworks in the future. The addition of the Ranger has made base synergy thresholds too easy to achieve, so these thresholds have been adjusted to promote better vertical composition scaling; further details are below. Furthermore, the new composite impact curve has been adjusted to tie better the difficulty of achieving composite thresholds, ensuring that harder-to-reach thresholds offer significantly greater power rewards. These adjustments aim to create a more balanced and engaging progression experience while making composites feel more rewarding and impactful. Illuvials Earth Volante Old: Stunned and silenced the target for 0.75/1.5/2.5 seconds. New: Stuns target and gains invulnerability for 0.5/1/1.5 seconds. Atippo Line Energy Cost: Increased from 120 to 140. Earth Atippo Stun Duration: Reduced from 1.25/1.5/1.75 to 0.75/1/1.25 seconds. Air Atippo Attack Speed Buff: Reduced from 15/25/35% to 10/20/30%. Blind Effect: Reduced from 2/2.5/3 seconds to 1.5/2/2.5 seconds. Water Atippo Omega Energy Gain: Reduced from 10/15/20 to 8/12/16. Mammoth Energy Cost: Increased from 165 to 180. Tiktaalik Health: Reduced from 2000/3000/4500 to 1800/2600/3800. Fennex Fox Health: Reduced from 1000/1400/2000 to 800/1200/1800. Pterodactyl Omega Power Damage: Increased from 700/850/1000 to 900/1000/1150. Thylacine Omega Power Damage: Increased from 125/200/325 to 150/250/400. Attack Damage: Increased from 115/170/270 to 125/180/280. Health: Increased from 1450/2050/2900 to 1600/2100/2900. Polar Bear Energy Cost: Increased from 90 to 100. Omega Damage: Increased from 200/300/400 to 250/350/500. Heal from Omega: Increased from 8/14/20% to 10/15/20%. Attack Damage: Increased from 105/155/220 to 115/165/230. Pistol shrimp Omega Power Damage: Adjusted from 945/1575/2415 to 1000/1500/2300. Cast Duration: Reduced from 4.2 seconds to 4 seconds. Penguin Attack Damage: Increased from 105/150/225 to 125/175/250. Star-nosed Mole Attack Damage: Increased from 105/130/185 to 115/140/195. Red Panda Attack Damage: Reduced from 90/120/155 to 85/115/150. Shoebill Health: Reduced from 1525/2150/2650 to 1400/2000/2500. Scorpion Attack Damage: Reduced from 95/145/225 to 95/145/220. AntEater Dodge Chance on Omega: Standardized to 10% across all tiers (from 10/15/20%). Air Units Innate Dodge Chance: Reduced from 7% to 5%. Tempest Units: Innate Dodge Chance reduced from 15% to 10%. Komodo Dragon Blind Duration: Reduced from 1.5/2/2.5 to 1/1.5/2 seconds. New Effect: Smoke cloud now damages nearby enemies, dealing 40/45/50 energy damage per second for 4 seconds. Base Synergies New thresholds: 2/3/5/7/9 (Previously 2/3/4/6). This adds verticality while preserving accessibility. Secondary bonuses were removed; only base synergy units benefit from simplified effects. Water Energy Regen: Adjusted from 3/5/8/12 to 4/5/6/10/15. Earth Grit & Resolve: Adjusted from 15/25/40/64 to 15/20/25/50/100. Fire Extra Damage: Adjusted from 10/18/32/42% to 15/20/25/40/65%. Nature Max Health Removed. Health Regeneration: Increased from 0.5/0.75/1.25/1.75% to 1/1.25/1.5/2.5/3.5%. Air Increased Energy Cost Removed. Dodge: Increased from 10/15/20/35% to 20/25/30/45/70%. Classes Threshold-specific bonuses removed. Bulwark Resistances: Increased from 15/30/35/45 to 30/40/50/75/125. Fighter Attack Speed: Increased from 18/36/40/45% to 25/35/45/60/90%. Rogue Crit Chance & Amp: Increased from 8/14/18/22% to 14/17/20/28/40%. Blink Delay: Reduced from 1.5 seconds back to 0.5 seconds. Psion Omega Power: Increased from 12/22/30/36 to 20/25/30/45/70. Empath New Effect: Empaths now shield themselves for 550/750/900/1300/2000. Composites Tsunami Effectiveness: Increased from 40/50/65% to 50/60/85%. Granite Thorns: Increased from 15/20/25 to 15/40/90. New Effect: Units become invulnerable at combat start for 4/6/9 seconds (replaces Grit & Resolve bonus). Inferno Max Health as Pure Damage: Increased from 1/2/3% to 2/4/6%. Verdant Max Health Heal: Increased from 25/40/55% to 35/50/100%. Heal Amount: Increased from 15/25/35 to 20/30/75. Healing Duration: Increased from 4 seconds to 6 seconds. Tempest New Effect: Enemies’ Omega costs increase by 20/45/120%. Additionally, on dodge, Tempest units gain 4/6/10 Energy. Mud New Effect: Mud units now steal 35/45/60% of enemies’ attack speed. First-time health drops below 50% and, upon vanquishing, slows enemies' attack speed within a 25-hex radius for 5 seconds. Spore New Effect: On Omega, heals for 5/10/20% of health and burns 10/20/40% of the enemy team's energy cost. Frost Stacks: Increased from 1/1/2 to 1/2/4. Stack Application Frequency: Adjusted from 3/3/3 seconds to 4/4/4 seconds. Blind Area: Increased from 25 to 35 hexes. Blind Duration: 3/5/8 seconds. Wildfire Percentage of Energy Cost as Damage: Increased from 175/250/325% to 200/300/500%. Vamp Percentage: Increased from 20/30/35% to 20/30/50%. Magma AoE Damage: Increased from 25/45/70 to 80/135/200. Grit & Resolve: Reduced from 15/20/25 to 10/15/20. Bloom Omega Power Gain: Increased from 7/10/15% to 10/15/30%. Health Regeneration: Increased from 5/10/12 to 10/15/30. Max Health Bonus: Increased from 70/100/150 to 100/150/300. Dust Duration: Increased from 2.5/3.5/4.5 seconds to 3.5/5/7 seconds. Omega Power Reduction: Increased from 25/35/45% to 30/60/70%. Blind Removed. New Effect: Reduces attack damage by 30/60/70%. Steam Omega Power: Increased from 20/30/40% to 50/75/100%. Energy Regen: Increased from 5/8/12 to 10/20/30. Toxic Poison Stacks: Increased from 1/1/2 to 1/2/3. Stack Frequency: Adjusted from 4/4/4 seconds to 4/2/2 seconds. Health Gained: Increased from 150/200/300 to 250/400/700. Shock Damage: Increased from 125/150/200 to 125/175/250. Energy Resistance Reduction: Increased from 4/6/8 to 5/7/10. Berserker Attack Speed Gain per 3 Autoattacks: Reduced from 3/4/5% to 2/3/4%. Extra Attack Damage: Increased from 35/70/100% to 125/200/300%. Behemoth Max Health Damage: Increased from 10/14/18% to 20/30/40%. Stun Duration: Increased from 1/1.25/1.5 seconds to 2/3/4 seconds. Slayer Attack Speed Gain: Adjusted from 50/50/50% to 35/60/100%. Extra Physical Attack Damage on Crit: Increased from 2/4/5 to 4/6/8. Arcanite Energy Cost to Attack Speed Conversion: Increased from 55/65/85% to 45/90/140%. Omega Power to Energy Damage Conversion: Increased from 55/65/80% to 45/90/140%. Templar Resistance Steal per 3 Autoattacks: Increased from 3/4/5 to 3/4/8. Extra Attack Damage: Increased from 50/100/250%. Colossus Bonus Health: Increased from 20/25/30% to 25/45/90%. Bonus Resistances: Increased from 30/40/50% to 35/55/100%. Vanguard First Stun Duration: Adjusted from 2.5/2.75/3 seconds to 3/4/5 seconds. Resistance Gain on Crit: Increased from 5/8/12 to 10/20/30. Damage Reduction on Takedown: Increased from 20/40/50% to 20/50/80%. Harbinger Resistance Gain on Omega: Increased from 40/65/90 to 50/150/250%. Omega Gain Below Health Thresholds: Increased from 45/70/95% to 50/150/250%. Aegis Shield Gain: Increased from 200/400/750 to 450/750/1000. Resistance Share Percentage: Increased from 20/30/40% to 45/75/100%. Resistance Gain: Increased from 30/45/60 to 45/75/100. Predator First Crit Extra Damage: Adjusted from 100/100/100% to 50/150/300%. Crit Chance: Adjusted from 15/25/30% to 10/20/30%. Crit Amplification: Increased from 10/35/50% to 10/150/250%. Removed Bonus Crit Amplification on Takedown. New Effect: Executes targets at 10/15/20% Health. Phantom New Effect: Omega can crit. AoE Damage on Blink: Adjusted from 100/150/200 to 50/250/400. Critical Chance: Adjusted from 5/10/15 to 5/15/20%. Omega Gain on Crit: Adjusted from 7/9/10% to 5/10/20%. Revenant Attack Speed Reduction Duration: Standardized to 5 seconds across all thresholds. Shield on Crit: Increased from 75/125/175 to 50/250/400. Invoker Bonus Effectiveness: Increased from 10/13/16% to 20/25/40%. Enchanter Shield & Pure Damage: Adjusted from 85/135/180 to 100/200/300. Mystic New Effect: The highest Health and highest Attack Damage Illuvial in your team receive a stat buff of 15/50/100%. Effects Frost Max Stacks: Increased from 9 to 10. Attack Speed Reduction per Stack: Increased from 3% to 5%. Poison Max Stacks: Increased from 5 to 10. Pure Damage Max Health: Increased from 0.1% per second to 0.2% per second. Hyper Fighter Fighters gain Resistance Piercing, up to 40%. Reaching Full Hyper doubles this effect. Bulwark Bulwarks gain scaling Damage Reduction of up to 15%. Reaching Full Hyper doubles this effect. Rogue Rogues gain scaling Critical Amplification, up to 50%. Reaching Full Hyper doubles this effect. Psion Psions gain Energy Scaling Damage and reduce enemy Energy Resistance when dealing with Omega Damage. Empath Empaths amplify nearby allies' attack damage and grant shields when allies attack. Weapons Issue Identified: The Blade weapon line wasn’t benefiting from its composites. This weapon line lacks an omega, but its composites (Spore and Phantom) were omega-dependent. Solution: We’ve implemented a triple synergy switch across the following weapon lines to address this issue. Edge (Updated Synergies) Old Synergies: S1: Air / Fighter S2: Frost / Fighter S3: Frost / Arcanite New Synergies: S1: Air / Rogue S2: Spore / Rogue S3: Spore / Phantom Blade (Updated Synergies) Old Synergies: S1: Air / Rogue S2: Spore / Rogue S3: Spore / Phantom New Synergies: S1: Air / Fighter S2: Frost / Fighter S3: Frost / Slayer Boomerang (Updated Synergies) Old Synergies: S1: Fire / Fighter S2: Fire / Slayer S3: Shock / Slayer New Synergies: S1: Fire / Fighter S2: Fire / Arcanite S3: Shock / Arcanite Suits Xenolink New Passive Effect: Gain 10/25/50 Omega Power. Energy Regeneration: Increased from 3/5/10 to 5/7/10. Health: Reduced from 1000/1350/1950 to 700/1000/1500. Physical Resistance: Reduced from 40/60/80 to 30/50/70. Energy Resistances: Reduced from 60/80/100 to 40/60/80. Fixes Critical Chaos Fixed an issue that caused 3x the amount of attack damage stats to be granted incorrectly. Pistol shrimp We reworded the Omega Description for better clarity and understanding. Hexasuit Fixed an issue where only half of the Omega Power from the suit's passive was being applied. Known Issues Pterodactyl VFX On Omega, the Pterodactyl line displays a smaller area than it actually covers, resulting in a hitbox that is larger than what’s shown in the UI. Thank you, and enjoy Rangers! The Illuvium Team

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