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banteg (@banteg): http://crimson.land 0.15 is out

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http://crimson.land 0.15 is out 1. the python version now has a compiler that allows creating fully custom quests. arrange the original's enemies into completely new encounters. quests are authored in a new language that is expressive enough to describe all 50 stock quests. i also included some additional examples to get you started. there is no visual editor yet and web support for custom quests is coming later. run with: crimson --custom-quest my_custom.quest 2. tero of 10tons has found and sent the uncompressed source art from an arcade version produced in 2004, so almost all of the sprites and ui now use the masters the shipped game was compressed from. no jpeg artifacts and no chroma subsampling. the reds have never looked this crimson! your copy upgrades itself on next launch automatically. 3. two new original bugs are fixed failing a quest multiple times makes it easier, but it also spilled into other game modes, affecting their intended difficulty scaling. same went for the hardcore switch. both are isolated to quests now, as intended.

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